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Terraria 1.1 house
Terraria 1.1 house







A tile can be "connected" in 8 directions, which means that tiles in the internal area have to be connected with each other in horizontal, vertical, or diagonal directions.The range of a house includes a "connected" internal area and the "frame" surrounding it, in details: In this phase, the game will try to determine the frame and the internal area of a house, and complete several checks to its structure. The house validity evaluation can be divided into 3 phases: Frame, furniture, and properties. When the player first meet the spawn conditions for an NPC, a random house will be assigned to them from existing empty suitable houses. There is no housing menu on the Nintendo 3DS version. To check whether a house is valid, press Quick Buff and the housing status of the house the player is standing in will be printed in chat. In the Old-gen console version, the housing menu can be opened by pressing Inventory and navigating to the housing menu. This indicates that if the NPC currently inhabiting the home were to die, the replacement for that NPC would move into that specified home. If they are assigned to a house, the banner will have a golden frame. NPCs that move in by their own will have a regular red flag. On the Desktop version, Console version, Mobile version, Nintendo Switch version, and tModLoader version, NPC flags have two different appearances: solid red and red with a golden frame. For example, when first entering a new world, only the Guide's NPC flag is shown, and the NPC flags for other NPCs will only be shown when they have spawned in the world. Only the flags of existing NPCs will appear in the housing menu. Once a house is determined to be suitable, the player may assign an NPC to it by placing the corresponding NPC flag in it. A generic " This is not valid housing." can indicate that the frame is not closed, or that there is no place for the NPC to stand (see below for details). This alert prioritizes walls (both fore and background), then furniture ( door, light source, table, and chair). If it is not suitable, the game will show what the house is lacking. A status message indicating whether the house is suitable or not will be displayed. To check whether a house is suitable for use, press the ⚒ Use / Attack button on the "?" housing query mark and then press again anywhere inside the house. The player can check whether a given house is suitable for NPC use or not, as well as manually appoint a house to a specific NPC. It is accessed by pressing the small house button above the armor slots in the inventory. The housing menu allows managing the placement of NPCs. The requirements for a player-selected Bed to work as a spawn point are similar to those for NPC housing, but weaker players do not need furniture beyond the Bed. NPCs can be moved from these to the player's structures using the housing menu. These can include Floating Island structures, and Living Tree treasure rooms. Once initially found, each will require a suitable house before respawning.Ĭertain naturally-generated structures can serve as houses and may inadvertently attract NPCs if players have placed light sources within them. Similarly, the Guide, Angler, Goblin Tinkerer, Tavernkeep, Mechanic, Stylist, Wizard, Tax Collector, and Golfer will each make their initial appearances regardless of available housing. The Old Man, the Traveling Merchant, and the Skeleton Merchant do not require houses. The Guide will appear upon starting a new world, and if killed, he will require a house in order to respawn. They will also retreat to their houses when it rains and during any event. NPCs generally retreat to their houses at night and remain in them until dawn. The player can check if a structure meets the requirements by using the housing menu's top button, labeled with a question mark ("?"). A structure must meet several requirements in order to function as a house (see details below). A basic house with the dimensions of 9 (exterior width) × 7 (exterior height).Ī house (or home) is a structure built by the player that town NPCs require in order to spawn, with one house required per NPC.









Terraria 1.1 house